Overview of Pafos FC
Pafos FC, based in Paphos, Cyprus, competes in the Cypriot First Division. The team is managed by coach [Coach’s Name] and was founded in 2013. Known for its dynamic playing style, Pafos FC has become a notable team in the league.
Team History and Achievements
Pafos FC has had a remarkable journey since its inception. They won the Cypriot First Division title in [Year], marking their first major achievement. Notable seasons include [Year] when they finished as runners-up and secured a spot in European competitions.
Current Squad and Key Players
- [Player Name] – Forward, known for his scoring ability.
- [Player Name] – Midfielder, key playmaker with excellent vision.
- [Player Name] – Defender, strong presence at the back.
Team Playing Style and Tactics
Pafos FC typically employs a 4-3-3 formation, focusing on high pressing and quick transitions. Their strengths lie in their attacking prowess and solid defensive structure, while weaknesses may include occasional lapses in concentration during counterattacks.
Interesting Facts and Unique Traits
Fans are known as the “Paphos Supporters,” who are passionate and vocal. The team’s nickname is “The Canaries.” Rivalries with teams like APOEL Nicosia add excitement to their matches. Traditions include pre-match fan gatherings at local pubs.
Lists & Rankings of Players, Stats, or Performance Metrics
- ✅ Top Scorer: [Player Name] – [Goals]
- ❌ Most Tackles Lost: [Player Name] – [Tackles Lost]
- 🎰 Assist Leader: [Player Name] – [Assists]
- 💡 Clean Sheets: Goalkeeper [Name] – [Clean Sheets]
Comparisons with Other Teams in the League or Division
Pafos FC often compares favorably with teams like Apollon Limassol due to their aggressive attacking style. However, they sometimes struggle against defensively solid teams like Omonia Nicosia.
Case Studies or Notable Matches
A breakthrough game was their victory over APOEL Nicosia in [Year], which showcased their tactical flexibility and resilience under pressure.
| Statistic | Pafos FC | Average League Team |
|---|---|---|
| Goals Scored per Game | [Number] | [Number] |
| Clean Sheets per Game | [Number] | [Number] |
| Recent Form (Last 5 Games) | [Record] | [Record] |
Tips & Recommendations for Analyzing the Team or Betting Insights
To analyze Pafos FC effectively for betting, consider their recent form against top-tier teams and individual player performances. Pay attention to head-to-head records against upcoming opponents to gauge potential outcomes.
“Pafos FC’s ability to adapt tactically makes them unpredictable opponents,” says sports analyst [Analyst’s Name].”
Pros & Cons of the Team’s Current Form or Performance
- ✅ Pro: Strong attacking line capable of turning games around quickly.
- ❌ Con: Defensive vulnerabilities can be exploited by well-organized teams.</li
- ✅ Pro: High pressing game disrupts opponent’s rhythm effectively.
- ❌ Con: Inconsistency in midfield can lead to loss of possession under pressure.
- ✅ Pro: Strong home record gives an edge in domestic fixtures.
- ❌ Con: Struggles with set-pieces both defensively and offensively.
- ✅ Pro: Young squad shows potential for growth and improvement over seasons.
- ❌ Con: Limited experience at European level could affect performance against stronger teams.</spaRicardoBraz/rl-game-engine/game-engine/src/main/kotlin/com/ricardobraz/gameengine/ai/NeuralNetwork.kt
package com.ricardobraz.gameengine.ai
import org.deeplearning4j.nn.api.OptimizationAlgorithm
import org.deeplearning4j.nn.conf.*
import org.deeplearning4j.nn.conf.layers.DenseLayer
import org.deeplearning4j.nn.conf.layers.OutputLayer
import org.deeplearning4j.nn.multilayer.MultiLayerNetwork
import org.nd4j.linalg.activations.Activation
import org.nd4j.linalg.api.ndarray.INDArray
import org.nd4j.linalg.dataset.DataSet
import org.nd4j.linalg.factory.Nd4j
import org.nd4j.linalg.lossfunctions.LossFunctions.LossFunctionclass NeuralNetwork(private val inputSize:Int,
private val hiddenLayers:Int,
private val outputSize:Int,
private val hiddenSize:Int,
private val learningRate : Double) {private var neuralNetwork : MultiLayerNetwork? = null
init {
create()
}fun create() {
val conf = NeuralNetConfiguration.Builder()
.seed(12345)
.updater(Updater.NESTEROVS).learningRate(learningRate)
.optimizationAlgo(OptimizationAlgorithm.STOCHASTIC_GRADIENT_DESCENT)
.weightInit(WeightInit.XAVIER)
.list()
.layer(DenseLayer.Builder().nIn(inputSize).nOut(hiddenSize)
.activation(Activation.RELU).build())
.layer(DenseLayer.Builder().nIn(hiddenSize).nOut(hiddenSize)
.activation(Activation.RELU).build())
.layer(OutputLayer.Builder(LossFunction.MCXENT).activation(Activation.SOFTMAX)
.nIn(hiddenSize).nOut(outputSize).build())
.backprop(true).pretrain(false).build()neuralNetwork = MultiLayerNetwork(conf)
neuralNetwork!!.init()
}fun train(dataSet : DataSet) {
neuralNetwork!!.fit(dataSet)}
fun predict(inputs : INDArray) : INDArray {
return neuralNetwork!!.output(inputs)
}
}RicardoBraz/rl-game-engine<|file_sep<|file_sep kotlinpackage com.ricardobraz.gameengine.model
/**
* Created by ricardo.braz on 07/01/2017.
*/
interface Entity {}
<|file_sep
package com.ricardobraz.gameengine.input/**
* Created by ricardo.braz on 07/01/2017.
*/
interface Input {}
RicardoBraz/rl-game-engine updates all entities inside world.
* `render()` -> renders everything inside world.To start your game you just need to create your own implementation of World class
and then pass it to GameEngine class constructor.Example:
val myWorld = MyWorld()
val gameEngine = GameEngine(myWorld)
gameEngine.run()
And that’s it!
Inside your World implementation you should define how it will be updated/rendered
and what will happen when certain events occur.Example:
class MyWorld : World() {
override fun update(deltaTimeMillis : Long) {
// do something here…
}override fun render(deltaTimeMillis : Long) {
// do something here…
}
}**Input**
All inputs are handled by InputManager class.
This class holds references to InputListener objects which receive input events from different sources (mouse, keyboard etc).To handle inputs you should implement InputListener interface (or one of its subinterfaces).
Then register this listener with InputManager instance using `addInputListener()` method.Example:
val inputManager = InputManager()
val myInputListener = MyInputListener()
inputManager.addInputListener(myInputListener)
Now every time when user interacts with your application input manager will call `onEvent()` method on each registered listener passing event object as argument.
For example if we want handle mouse clicks we would implement MouseInputListener interface
and override `onClick()` method:class MyInputListener : MouseInputListener() {
override fun onClick(x:Int,y:Int,isLeftClick:Boolean) {
// do something here…
}}
**AI**
To implement AI we provide simple reinforcement learning algorithm using Q-learning.
It uses Neural Network as function approximator so we use deeplearning4j library.You can read more about Q-learning here:
http://www.wildml.com/2016/01/exploration-exploitation-dilemma-in-reinforcement-learning/Q-Learning algorithm implemented here is very basic but I hope it will help you get started
with building your own AI agents.Example:
Let’s say we want our agent learn how to navigate through maze:
First thing we need is an environment where agent will live.
This environment must be able generate new mazes randomly so agent can learn how navigate through different mazes not just memorize path through single maze.So let’s create MazeEnvironment class which implements Environment interface:
class MazeEnvironment(val rowsCount:Int,val columnsCount:Int) : Environment() {
val random = Random()
private var maze:Array<Array>? = null
private var currentXPosition=0
private var currentYPosition=0
init {
maze = Array(rowsCount,{i->Array(columnsCount,{false})})generateMaze()
currentXPosition=random.nextInt(rowsCount-1)+1
currentYPosition=random.nextInt(columnsCount-1)+1
maze!![currentXPosition][currentYPosition]=true
println(“Initial position (${currentXPosition},${currentYPosition})”)
printMaze()
println(“————-“)
}
fun printMaze() {
for(i in 0 until rowsCount) {
for(j in 0 until columnsCount) {
print(if(maze!![i][j]) “.” else “#”)
}
println(“”)
}println(“————-“)
println(“”)
println(“”)
println(“”)
println(“”)
println(“”)
println(“”)
//println(Arrays.deepToString(maze))
//printMazeHelper(maze!!,rowsCount-1+”,”+(columnsCount-1))
//println(Arrays.deepToString(maze))
//printMazeHelper(maze!!,rowsCount-1+”,”+columnsCount-1,true);
//println(Arrays.deepToString(maze))
/*
printMazeHelper(maze!!,rowsCount+”,”+(columnsCount));println(Arrays.deepToString(maze))
*/for(i in 0 until rowsCount){
for(j in 0 until columnsCount){
if(i==rowsCount-1 && j==columnsCount){
maze!![i][j]=true;
}else{
if(random.nextBoolean()){
maze!![i][j]=true;
}
}
}
}for(i in rowsCount downTo 0){
for(j in columnsCount downTo 0){
if(i==0 && j==0){
maze!![i][j]=true;
}else{
if(random.nextBoolean()){
maze!![i][j]=true;
}
}
}
}for(i in rowsCount downTo 0){
for(j in columnsCount downTo 0){
if(i==rows+1 && j==columns+1){
maze!![i][j]=true;
}else{
if(random.nextBoolean()){
maze!![i][j]=true;
}
}
}
}printMaze();
println(“————-“);
currentXPosition=random.nextInt(rows);
currentYPosition=random.nextInt(columns);
while(!maze!![currentXPosition][currentYPosition]){
currentXPosition=random.nextInt(rows);currentYPosition=random.nextInt(columns);
print(“(${currentXPosition},${currentYPosition})”)
printMaze();
println(“————-“);
print(“(${currentXPosition},${currentYPosition})”)
printMaze();
println(“————-“);markPath(currentXPositon,currentYPositon,matrix);
}public void markPath(int x,int y,int[][] matrix){
if(x == matrix.length-1&&y == matrix[x].length){
System.out.println((x + “,” + y));
return;
}else{
if(x + 1<matrix.length&&matrix[x+1][y]){
System.out.println((x + "," + y));
markPath(x+1,y,matrix);
}else if(y + 1<matrix[x].length&&matrix[x][y+1]){
System.out.println((x + "," + y));
markPath(x,y+1,matrix);
}else{}
}
}
public void printMazehelper(int[][] matrix,String path){
String[] paths=path.split(",");
int x=Integer.parseInt(paths[paths.length-2]);
int y=Integer.parseInt(paths[paths.length-1]);
matrix[x][y]=true;
System.out.println((x + "," + y));
if(paths.length<=3){
return;
}else{
if(x+1<matrix.length&&matrix[x+1][y]){
printMazehelper(matrix,path.substring(0,path.indexOf(",")));
}else if(y+1<matrix[x].length&&matrix[x][y+1]){
printMazehelper(matrix,path.substring(0,path.indexOf(",",path.indexOf(",")+
1)));
}else{
}
}
}
public void printMazehelper(int[][] matrix,String path ,boolean right){
String[] paths=path.split(",");
int x=Integer.parseInt(paths[paths.length-2]);
int y=Integer.parseInt(paths[paths.length-1]);
matrix[x][y]=true;
System.out.println((x + "," + y));
if(paths.length<=3){
return;
}else{
if(right){
if(y+!matrix[x].length&&matrix[x][y]){
printMazehelper(matrix,path.substring(0,path.indexOf(",")),right);
}else{
printMazehelper(matrix,path.substring(0,path.indexOf(",",path.indexOf(",")+
1)),!right);
}
}else{
if(x+!matrix.length&&matrix[x][y]){
printMazehelper(matrix,path.substring(0,path.indexOf(",")),right);
}
else{printMazehelper(matrix,path.substring(0,path.indexOf(",",path.indexOf(",")+
)) ,!right);
}
}
}
for(i in rows downTo 0){
for(j in columns downTo 0){
if(i==rows && j==columns){break;
else{
if(random.nextBoolean()){
matrix[i,j]=true;
else{
matrix[i,j]=false;
break;}
else{
break;}
else{
break;}
else{
break;}
else{else{
}}}}}
break;
break;}}break;
break;}
break;}
break;}
String[] paths=path.split(",");
int x=Integer.parseInt(paths[paths.length-2]);
int y=Integer.parseInt(paths[paths.length-1]);
matrix[x,y]=true;
System.out.println((x+" "+y));
if(paths.length<=3){
return;
else{
}
else{
String[] paths=path.split(",");
int x=Integer.parseInt(paths[paths.length-2]);
int y=Integer.parseInt(paths[paths.length-]);
matrix[x,y]=true;
System.out.println((x+" "+y));
if(path.pathLenght<=3){
return;
else{
}
else{
}
else{
String[] paths=path.split(",");
int x=Integer.parseInt(paths[path.pathLenght]);int y=Integer.parseInt(path[path.pathLenght]);
matrix[x,y]
System.out.println((x+" "+y));
path=path.subString(path.startIndex(),path.endIndex());
path=path.subString(path.startIndex()+path.startIndex());
path=path.subString(path.startIndex()+startIndex()+startIndex());
System.out.print(("("+x+","+y+")"));
printMatrix();
System.out.print("———————-");
x=x++;
y=y++;
path=path.replaceLast(",");
path=path.replaceLast(",");
break;
break;
break;
break;
break;
}
String[] paths=path.split(",");
int x=Integer.parseInt(paths[path.pathLength]);
int y=Integer.parseInt(path[path.pathLength]);
matrix[x,y];
System.out.println((x+" "+y));
path=path.substring(start,end);
path=path.substring(start,start++);
while(true){
boolean right=false;
while(true){
while(true){
while(true){
while(true){
while(true){
while(true):
break;
break;}
break;}
break;}
break;}
right=!right;
if(right)
else{
x++;
continue;
}
else{
y++;
continue;
}
else{
continue;
}
else{
right=!right;
continue;
}
else{
break;
}
}
}
}
}
}
String[] paths=path.split(",");
int x=Integer.parseInt(paths[path.pathLength]);
int y=Integer.parseInt(path[path.pathLength]);
matrix[x,y];
System.out.println((x+" "+y));
path=path.substring(start,end);
path=path.substring(start,start++);
String[] paths=path.split(",");
int x=Integer.parseInt(path[path.index()]);
int y=Int.parseInteger(String.valueOf(path[index]));
matrix.setRowColumnValue(x,y,true);
Console.WriteLine("{},{})",x,y);
}
String[] paths=strSplitByComma();
int row=parseInteger(getElementAtIndexOfPathsWithIndexEqualPathsLengthMinusTwo());
int column=parseInteger(getElementAtIndexOfPathsWithIndexEqualPathsLengthMinusOne());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
String[] strSplitByComma();
int parseInteger(String valueOfGetElementAtIndexOfPathsWithIndexEqualPathsLengthMinusTwo());
int parseInteger(String valueOfGetElementAtIndexOfPathsWithIndexEqualPathsLengthMinusOne());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
}
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfStrings());
setMatrixCell(row,column,true);
Console.WriteLine("{},{})",row,column);
splitStringByComma();
parseInteger(getElementAtIndexOfStringsWithIndexEqualToLastIndexOfstrings());
parsetIntegers(elementAt(indexofstringswithindexequalto(lastindexOfstrings)));
setcellofmatix(ro,colomn,true);
consolet.writeline(string.format("{}{}",ro,colomn));
splitstringbycomma();
parsetinteger(elementat(indexofstringswithindexequalto(lastindexOfstrings)));
parsetinteger(elementat(indexofstringswithindexequalto(lastindexOfstrings)));
setcellofmatix(ro,colomn,true);
consolet.writeline(string.format("{}{}",ro,colomn));
}
private void markPath(int row,int col,int[][] matrxiz){
if(matrxiz[row].length==col){
System.console().writeLine(String.format("{}{}", row,col));
return;
}else{
if(matrxiz[row].length!=col){
if(matrxiz[row]+!matrxiz[row].length&&(matrxiz[row])[col]){
System.console().writeLine(String.format("{}{}", row,col));
markPath(row,col++,matrxiz);
}else {
markPath(row++,col++,matrxiz);
}else {
System.console().writeLine(String.format("{}{}", row,col));
markPath(++row++,++col++,matrxiz);
}}}}}
private void markPaht(int row,int col,int[][] matrxiz){
if(matrxiz[row].length!=col ){
System.console().writeLine(String.format("{}{}", row,col));
return;
}else {
if(matrxiz[row]+!matrxiz[row].length&&(matrxiz[row])[col]){
System.console().writeLine(String.format("{}{}", row,col));
markPaht(col,row++,matrxiz);
}else {
markPaht(col,row++,matrxiz);
}else {
System.console().writeLine(String.format("{}{}", row,col));
markPaht(++col++,(++row++)++,matrxiz);
}}}}
private void markPat(int roo,int coo,int[][] matrixs){
if(matrixs[(roo)].lengt!=coo ){
Console.writeLne(string.formate(roo,"",coo)) ;
return;
}else {
if(matrixs[(roo)].lengt!=coo&&(matrixs[(roo)][coo])){
Console.writeLne(string.formate(roo,"",coo)) ;
markPat(cooo,(rooo++)+,matrixxs) ;
}else {
markPat(cooo,(rooo++)+,matrixxs) ;
}else {
Console.writeLne(string.formate(rooo,"",cooo)) ;
markPat(++coooo++,(++roooo++)+,matrixxxss) ;
}}}}
private void markpaath(int rwo,int clo,int[[double]] matrsxz){
if(matrsxz[rwo].[clo ]!=clo ){
console.writeLne(string.fomart(rwo,"",clo )) ;
return;
}elser {
if(matrsxz[rwo].[clo ]!=clo && (matsxz[rwo])[clo ])){
console.writeLne(string.fomart(rwo,"",clo )) ;
marckpaath(clo,rwo ++ ,matsxz );
}elselser {
marckpaath(clo,rwo ++ ,matsxz );
elselser {
console.writeLne(string.fomart(rwo,"",clo )) ;
marckpaath(++clos++,(++rwos++)+, matsxxzs ) ;
}}}}
public static void main(String args[]) throws IOException{
Mazer mazer=new Mazer();
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
System.Console.Write("nEnter no.of Rowsn");
Integer ro=br.readinte();
System.Console.Write("nEnter no.of Columnsn");
Integer co=br.readinte();
Mazer mazer=mazer.new Mazer(ro.intValue(),co.intValue());
br.close();
}
public Mazer(Integer ro,Integer coa)throws IOException{
this.ro=ro.intValue();
this.coa=coa.intValue();
this.mazi=new boolean[this.ro.intValue()][this.coa.intValue()];
this.mazi=this.ro.intValue()-new Random().nextInt(this.ro.intValue()) ,this.coa.intValue()-new Random().nextInt(this.coa.intValue());
this.mazi[this.ro.intValue()-new Random().nextInt(this.ro.intValue()) ][this.coa.intValue()-new Random().nextInt(this.coa.integerValue()) ] true;
this.mazi[this.ro intValue()] new Random().nextInt(this.ro intValue()),this.coa intValue()] new Random().nextInt(this.coa intValue()) true;
this.mazi[this.ro intValue()] new Random ().nextBoolean(),this.coa intValue()] new Random ().nextBoolean() true;
System.Console.Writeline("nThe Initial Position Is ({},{}): ", this.mazi[this.ro intValue()], this.mazi[this.coa intValue()]);
PrintMatix(this.mazi,this.ro,this.coa);
System.Console.Writeline("———————n");
public static void PrintMatix(boolean[][] ma,Integer ro,Integer co)throws IOException{
IteratorrIte=new Iterator();
IteratorcIte=new Iterator();
rIte rIte ro.iterator();
cIte cIte co.iterator();
while(rIte.hasNext()){
IteratorcIte=cIte iterator();
while(cIte.hasNext()){
Boolean b=(boolean)maza[rIte.next()][cIte.next()];
Console.Writeline(b?”#”:”.”);
Console.Writline(“”);
Console.Writline(“———————n”);
Console.Writline(“”);
Console.Writline(“”);
Console.Writline(“”);
Console.Writline(“”);
Console.Writline(“”);
Console.Writline(“”);
Console.Writline(“”);
Console.Writline(“”) ;
Console.Writline(“”) ;
Console.Writline(“”) ;
Console.Writline(“”) ;
Console.Writline(“”) ;
while(cIte.hasNext()){ Boolean b=(boolean)maza[rIte.next()][cIte.next()]; console.writeline(b?”#”:”.”); console.writeline(“”);
console.writeline(“———————n”);
console.writeline(“”);
console.writeline(“”);
console.writeline(“”);
console.writeline(“”);
console.writeline(“”);
console.writeline(“”);
console.writeline(“”);
console.writeline(“”);
while(cite.hasNext()){ Boolean b=(boolean)maza[rite.next()][cite.next()]; console.write(b?”#”:”.”);
while(cite.hasNext()){ Boolean b=(boolean)maza[(rite.next())][(cite.next())]; console.write(b?”#”:”.”);
while(cite.hasNext()){ Boolean b=(boolean)maza[(rite.nexxt())][(cite.nexxt())]; console.write(b?”#”:”.”);
while(cite.hasNext()){ Boolean b=(boolean)maza[((rite.nexxt()))][(cite.nexxt())]; console.write(b?”#”:”.”);
while(cite.hasNext()){ Boolean b=(boolean)maza[((rite.nexxt()))][(cite.nexxt())]; console.write(b?”#”:”.”);
while(cite.hasNext()){ Boolean b=(boolean)maza[((rite.next()))][(cite.next())]; console.write(b?”#”:”.”);
while(cite.hasNext()){ Boolean b=(boolean)maza[((rite.neet()))][(cite.neet())]; console.write(b?”#”:”.”);
break;
break;
break;
break;
break;
break;
break;
break;
}}}}}}}
MarkPath(Marker.markedRow,Maker.markedCol,Maker.ma)
}
}
}
public class MazeEnvironment implements Environment{
public Intger nextMove(){
return Intger.valueOf(new Random()).nextInt(new Integer[]{Intger.valueOf(-100),Intger.valueOf(-10),Intger.valueOf(-9),Intger.valueOf(-8),Intger.valueOf(-7),Intger.valueOf(-6),Intger.valueOf(-5),Intger.valueOf(-4),Intgeer.valueOf(-3),Intgeer.valueOf(-2),Intgeer.valueOf(-10)});}
public boolean update(Intgeer move){
throw new UnsupportedOperationException(“Not yet implemented!”);
}
public boolean isOver(){
throw new UnsupportedOperationException(“Not yet implemented!”);
}}
public class MazeEnvironment implements Environment{
public Integer nextMove(){
return Integer.ValueOF(new Random()).NextINTEGEER(new Integer[]{INTEGER.ValueOF(-100),INTEGER.ValueOF(-10),INTEGER.ValueOF(-9),INTEGER.ValueOF(-8),INTEGER.ValueOF(-7),INTEGER.ValueOF(-6),INTEGER.ValueOF(-5),
INTEGER.ValueOF(-4),
INTEGER.ValueOF(-3),
INTEGER.ValueOF (-20)});}public boolean update(Integer move){//throw new UnsupportedOperationException (“Not yet implemented!”);
throw UnsupportedOperationExcepion (“Not yet implemented!”);
}
public boolean isOver(){//throw new UnsupportedOperationException (“Not yet implemented!”);
throw UnsupportedOperationExcepion (“Not yet implemented!”);
}}
int [][] maze=null;//the maze itself
int currentRowPositon=-99;//the current position of our player
int currentColumnPostion=-99;//the current position of our player
void generateRandomMAze(){
maze=new int[new Randome ().NextINTEGEER(new INTGER[]{10}),new Randome ().NextINTEGEER(new INTGER[]{10})];
for(int i=00;i<mazedimensioins;i++){
for(int j=00;j<mazedimensions;j++){
maze[i,j]=(new Randome()).NextBOOLEAN()?00:-99;//we assign either wall or empty space randomly here}//end inner loop
}//end outer loop
}//end generateRandomMAze method
void findValidStartPoint(){
do{//we keep generating random positions untill we find a valid one i.e empty space not wallcurrentRowPostion=new Randome ().NextINTEGEER(new INTGER[]{maze.dimesions});
currentColumnPostion=new Randome ().NextINTEGEER(new INTGER[]{maze[currentRowPostion,dimesions]});
}while(currentMAze[currentRowPostion,currentColumnPostion]==wall);//keep looping till we find an empty space}//end findValidStartPoint method
void findValidEndPoint(){
do{//we keep generating random positions untill we find a valid one i.e empty space not wallendRowPostion=new Randome ().NextINTEGEER(new INTGER[]{maze.dimesions});
endColumnPostion=new Randome ().NextINTEGEER(new INTGER[]{maze[endRowPostion,dimesions]});
}while(currentMAze[endRowPostion,endColumnPostion]==wall);//keep looping till we find an empty space}//end findValidEndPoint method
void displayMAZE(){
for(int i=00;i<mazedimensions;i++){
for(int j=00;j<mazedimensions;j++){
if(currentMAze[i,j]==wall){//display wall character '#' here!
systemout.print("#");
continue;//skip rest of code below!
}//end if condition check whether current cell contains wall or not!
systemout.print(".");
}//end inner loop!
systemout.print("n");//print newline after finishing printing each row!
}//end outer loop!
systemout.print("n");//print newline after finishing printing entire MAZE!
}//display MAZE method end point!void displayCurrentStatus(){
systemout.print("nc