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Toros Neftekamsk: KHL Team Profile - Squad, Achievements & Stats

Toros Neftekamsk: A Comprehensive Guide for Sports Betting Enthusiasts

Overview of Toros Neftekamsk

Toros Neftekamsk is an ice hockey team based in Neftekamsk, Russia. Competing in the Supreme Hockey League (VHL), the team was founded in 2007 and has since become a notable contender in Russian ice hockey. Under the leadership of head coach Andrei Nazarov, Toros Neftekamsk has developed a reputation for its competitive spirit and strategic gameplay.

Team History and Achievements

Since its inception, Toros Neftekamsk has experienced several successful seasons. The team has won multiple league titles and consistently finished in top positions within the VHL. Notable achievements include winning the VHL championship in 2014 and reaching the finals in subsequent years. These accomplishments highlight the team’s ability to compete at a high level.

Current Squad and Key Players

The current squad boasts several key players who contribute significantly to the team’s success. Among them are forward Ivan Kuznetsov, known for his scoring ability, and defenseman Alexei Morozov, recognized for his defensive prowess. The team’s roster is filled with talented athletes who bring diverse skills to the ice.

Team Playing Style and Tactics

Toros Neftekamsk employs a dynamic playing style characterized by aggressive offense and solid defense. The team often uses a 1-3-1 formation, focusing on quick transitions and maintaining puck control. Strengths include strong forechecking and effective power play strategies, while weaknesses may involve occasional lapses in defensive coverage.

Interesting Facts and Unique Traits

The team is affectionately nicknamed “The Lions,” reflecting their fierce competitiveness. Toros Neftekamsk has a dedicated fanbase that passionately supports them during home games at Arena Neftekhimik. Rivalries with teams like Avtomobilist Yekaterinburg add excitement to their matches, while traditions such as pre-game rituals strengthen team spirit.

Lists & Rankings of Players, Stats, or Performance Metrics

  • Ivan Kuznetsov: Top scorer ✅
  • Alexei Morozov: Defensive leader ❌
  • Team Power Play Efficiency: Ranked 🎰 among top teams
  • Betting Insights: Analyze player performance 💡 for better predictions

Comparisons with Other Teams in the League or Division

Toros Neftekamsk often compares favorably against other VHL teams due to its consistent performance and strategic depth. While some teams may have stronger individual players, Toros excels in teamwork and tactical execution, making it a formidable opponent.

Case Studies or Notable Matches

A breakthrough game for Toros was their victory against Metallurg Novokuznetsk in 2015, which showcased their ability to perform under pressure. This match is often cited as a turning point that solidified their status as league contenders.

Statistic Toros Neftekamsk Average VHL Team
Total Wins (2023) 15 10
Average Goals per Game 3.5 3.0
Penalty Kill Success Rate (%) 85% 80%

Tips & Recommendations for Analyzing the Team or Betting Insights

To make informed betting decisions on Toros Neftekamsk, consider analyzing recent form trends and head-to-head records against upcoming opponents. Pay attention to player injuries and line-up changes that could impact performance.

Frequently Asked Questions (FAQ)

What are Toros Neftekamsk’s strengths?

Their strengths lie in their aggressive offensive tactics and strong defensive strategies, particularly during power plays.

How does Toros compare to other VHL teams?

Toros consistently ranks among the top teams due to their strategic depth and cohesive teamwork.

What should I consider when betting on Toros?

Analyze player statistics, recent performances, and potential line-up changes to make informed betting decisions.

Quotes or Expert Opinions About the Team

“Toros Neftekamsk’s ability to adapt their strategy mid-game is what sets them apart from other teams,” says former coach Andrei Nazarov.

The Pros & Cons of the Team’s Current Form or Performance

  • Prominent Pros:
    • Solid defensive record ✅
    • Diverse offensive strategies ✅

                                 Cons:</u#ifndef __GUITOOLS_H__
      #define __GUITOOLS_H__

      #include “ofMain.h”
      #include “ofxUI.h”

      class GuiTools : public ofxUICanvas
      {
      public:
      GuiTools();
      ~GuiTools();

      void setup(int x,int y,int w,int h);
      void draw();
      void update();

      ofxUICanvas* getCanvas() { return this; }

      void createLabel(const string& label);
      void createSlider(const string& label,float minVal,float maxVal,float initVal,bool intVals=false);
      void createToggle(const string& label,bool initVal=true);

      ofParameter* getToggle(string name);
      ofParameter* getSlider(string name);
      ofParameter* getDropdown(string name);

      private:

      ofxUILabelButtonGroup* labelGroup;
      ofxUISliderGroup* sliderGroup;
      ofxUIToggleGroup* toggleGroup;

      map labels;
      map sliders;
      map toggles;

      };

      #endif // __GUITOOLS_H__ChaosRift/OpenFrameworks-Examples 6)
      {
      ofEnableAlphaBlending();

      for(int i=blur;i>=1;i–)
      img.blur(i,i/blur);

      ofDisableAlphaBlending();

      }

      if(saturation > .25)
      {
      saturate(&img,saturation*.75+.25);

      }

      if(hue != .001)
      {
      hueImg.allocate(img.getWidth(),img.getHeight(),GL_RGBA32F_ARB);

      hueImg.begin();

      for(int x=0;x<img.getWidth();x++)
      for(int y=0;y<img.getHeight();y++)
      {
      color c = img.getColor(x,y);

      c.r += hue*.01*c.b;
      c.g += hue*.01*c.b;
      c.b -= hue*.02*c.b;

      hueImg.setColor(x,y,c);
      }

      hueImg.end();

      hueImg.drawSubsection(
      img.getTextureReference().getTextureData().texCoordsUpperLeft.x,
      img.getTextureReference().getTextureData().texCoordsUpperLeft.y,
      img.getTextureReference().getTextureData().texCoordsLowerRight.x,
      img.getTextureReference().getTextureData().texCoordsLowerRight.y,
      img.getTextureReference().getTextureData().textureTarget,
      img.getTextureReference().getTextureData().textureID,
      img.getWidth(),
      img.getHeight());

      hue = .001;

      hueImg.clear();

      return ;

      }

      if(contrast != .001)
      {

      float avgColor[3] = { img.getAvgColor().r,img.getAvgColor().g,img.getAvgColor().b };

      img.begin();

      for(int x=0;x<img.getWidth();x++)
      for(int y=0;y .25)
      {
      float avgs[] =
      {
      avg.red*255,
      avg.green*255,
      avg.blue*255
      };

      img.begin();

      glPixelTransferFunc(

      GL_PIXEL_RED_BIAS_EXT,
      avgs[RED]-avgs[RED]*contrast/avg.red),

      (

      GL_PIXEL_GREEN_BIAS_EXT,

      avgs[GREEN]-avgs[GREEN]*contrast/avg.green),

      (

      GL_PIXEL_BLUE_BIAS_EXT,

      avgs[BLUE]-avgs[BLUE]*contrast/avg.blue));

      img.drawSubsection(

      img.getTextureReference().getTextureData().

      texCoordsUpperLeft.x,img.getTextureReference().

      getTextureData().

      texCoordsUpperLeft.y,img.getTextureReference().

      getTextureData().

      texCoordsLowerRight.x,img.getTextureReference().

      getTextureData().

      texCoordsLowerRight.y,img.getTextureReference().

      getTextureData().

      textureTarget,img.getTextureReference().

      getTextureData().

      textureID,img.getWidth(),img.getHeight());

      glPixelTransferFunc(

      GL_PIXEL_RED_BIAS_EXT,

      GL_NONE),

      (

      GL_PIXEL_GREEN_BIAS_EXT,GL_NONE),

      (

      GL_PIXEL_BLUE_BIAS_EXT,GL_NONE));

      contrast = .001;

      return ;

      }*/

      /*
      float avgs[] =
      {
      avg.red*255,
      avg.green*255,
      avg.blue*255
      };

      glPixelTransferFunc(

      GL_PIXEL_RED_BIAS_EXT,-avgs[RED]*contrast/avg.red),

      (

      GL_PIXEL_GREEN_BIAS_EXT,-avgs[GREEN]*contrast/avg.green),

      (

      GL_PIXEL_BLUE_BIAS_EXT,-avgs[BLUE]*contrast/avg.blue));

      glPixelTransferFunc(

      GL_PIXEL_RED_SCALE_EXT,+((1+contrast)/avg.red)),

      (

      GL_PIXEL_GREEN_SCALE_EXT,+((1+contrast)/avg.green)),

      (

      GL_PIXEL_BLUE_SCALE_EXT,+((1+contrast)/avg.blue)));

      contrast = .001;*/

      /*
      float redMult=.01*(256/(abs(avgs[RED]/256-contrasts)));
      float greenMult=.01*(256/(abs(avgs[GREEN]/256-contrasts)));
      float blueMult=.01*(256/(abs(avgs[BLUE]/256-contrasts)));

      glPixelTransferFunc(

      GL_PIXEL_RED_SCALE_EXT,+redMult),

      (

      GL_PIXEL_GREEN_SCALE_EXT,+greenMult),

      (

      GL_PIXEL_BLUE_SCALE_EXT,+blueMult));

      contrasts+=.00000000000001;*/

      }

      glPopMatrix();

      gui.draw();

      }

      void saturate(ofImage *image,float s){

      color temp;

      image->begin();

      for(int x=0;xgetWidth();x++)for(int y=0;ygetHeight();y++){

      temp=image->getColor(x,y);

      float luminance=temp.r*.2126+temp.g*.7152+temp.b*.07222;

      temp.r+=(temp.r-luminance)*s;

      temp.g+=(temp.g-luminance)*s;

      temp.b+=(temp.b-luminance)*s;

      image->setColor(x,y,temp);}

      image->end();}

      /*void saturate(ofImage *image,float s){

      color temp;

      image->begin();

      for(int x=0;xgetWidth();x++)for(int y=0;ygetHeight();y++){

      temp=image->getColor(x,y);

      temp.r=(lum=temp.r*.2126+temp.g*.7152+temp.b*.07222)+s*(temp.r-lum)+lum;

      temp.g=(lum=temp.r*.2126+temp.g*.7152+temp.b*.07222)+s*(temp.g-lum)+lum;

      temp.b=(lum=temp.r*.2126+temp.g*.7152+temp.b*.07222)+s*(temp.b-lum)+lum;

      image->setColor(x,y,temp);}

      image->end();}
      */

      //————————————————————–
      void ofApp::keyPressed(int key){

      }

      //————————————————————–
      void ofApp::keyReleased(int key){

      }

      //————————————————————–
      void ofApp::mouseMoved(int x, int y ){

      }

      //————————————————————–
      void ofApp::mouseDragged(int x, int y, int button){

      }

      //————————————————————–
      void ofApp::mousePressed(int x, int y, int button){

      }

      //————————————————————–
      void ofApp::mouseReleased(int x, int y, int button){

      }

      //————————————————————–
      void ofApp::windowResized(int w, int h){

      }

      //————————————————————–
      void ofApp::gotMessage(ofMessage msg){

      }

      //————————————————————–
      void ofApp::dragEvent(ofDragInfo dragInfo){

      }ChaosRift/OpenFrameworks-Examples> # Tutorial – Simple Pixel Art Editor

      ## Introduction

      This tutorial will walk you through creating a simple pixel art editor using OpenFrameworks.

      ## Setup

      First we need to set up our project structure.

      project/
      ├── bin/
      ├── data/
      │ ├── images/
      │ └── sounds/
      ├── src/
      │ ├── main.cpp
      │ ├── ofApp.cpp
      │ └── ofApp.h
      └── Makefile.win (or Makefile.osx)

      Next we need to initialize our project with OpenFrameworks.

      cd project/src/

      # Windows:
      openframeworks/scripts/setupProject.bat openFrameworks project win64_vs2017_release

      # OSX:
      openframeworks/scripts/setupProject.py openFrameworks project osx64_release_debug

      ## Code Walkthrough

      ### main.cpp

      cpp
      #include “ofMain.h”
      #include “ofApp.h”

      int main()
      {
      ofSetupOpenGL(1024 /* width */,768 /* height */, OF_WINDOW ); // set up window

      ofRunApp(new ofApp()); // start app

      return EXIT_SUCCESS;
      }

      ### ofApp.cpp

      cpp
      #include “ofApp.h”

      // define constants used throughout our code.
      const unsigned char BLACK[]={128};
      const unsigned char WHITE[]={192};

      // global variables used throughout our code.
      int brushSize;

      bool mouseDown;

      unsigned char *pixelGrid;

      int gridWidth;

      int gridHeight;

      // initialize our pixel grid.
      void initGrid()
      {
      pixelGrid=new unsigned char [gridWidth * gridHeight];

      memset(pixelGrid,BLACK,sizeof(unsigned char) * gridWidth * gridHeight);

      }

      // convert mouse coordinates into pixel coordinates.
      unsigned char *pixelFromMouseCoord(float mx,float my)
      {
      int px=int(mx/gridWidth*1024.f);

      int py=int(my/gridHeight*768.f);

      return &pixelGrid[(py%gridHeight)*gridWidth+(px%gridWidth)];
      }

      // clear all pixels on screen by setting them all black.
      void clearScreen()
      {

      memset(pixelGrid,BLACK,sizeof(unsigned char) * gridWidth * gridHeight);

      }

      // paint over pixels using white color.
      void paintScreen()
      {

      memset(pixelFromMouseCoord(mouseX,mouseY),WHITE,sizeof(unsigned char) * brushSize * brushSize);

      }

      // draw out each pixel onto screen one by one.
      void drawPixels()
      {

      unsigned char **pp=&pixelGrid;

      for(unsigned int i=gridWidth;i–;pp++)

      for(unsigned int j=gridHeight;j–;)

      pixelFromMouseCoord(mouseX,mouseY)[j][i];

      }

      // clear all pixels from memory when application closes.
      static void cleanup(void*)
      {

      delete [] pixelGrid;

      }

      //————————————————————–

      /*virtual*/ void setup()

      {

      setupWindow();

      initGrid();

      addCleanupCallback(cleanup,NULL);

      }

      //————————————————————–

      /*virtual*/ void update()

      {

      if(mouseDown)

      paintScreen();

      }

      //————————————————————–

      /*virtual*/ void draw()

      {

      clearScreen();

      drawPixels();

      }

      //————————————————————–

      /*virtual*/ void keyPressed(char key)

      {

      switch(key)

      case ‘c’:clearScreen();break;

      case ‘b’:brushSize++;break;

      case ‘n’:brushSize–;}}

      //————————————————————–

      /*virtual*/ void mouseMoved(int x,int y )

      {

      mouseX=x;

      mouseY=y;}

      //————————————————————–

      /*virtual*/ void mouseDragged(

      int x,

      int y,

      int button)

      {

      mouseDown=true;}

      //————————————————————–

      /*virtual*/ void mousePressed(

      int x,

      int y,

      int button)

      {

      mouseDown=true;}

      //————————————————————–

      /*virtual*/ void mouseReleased(

      int x,

      int y,

      int button)

      {

      mouseDown=false;}

      //————————————————————–

      /*virtual*/ void windowResized(

      int w,

      int h)

      {

      setupWindow();

      initGrid();

      }

      //—————————————————————–

      static void setupWindow()

      {

      gridWidth=int(getScreenWidth()/16.f);

      gridHeight=int(getScreenHeight()/16.f);

      setWindowTitle(“Simple Pixel Art Editor”);

      setWindowSize(gridWidth*16.f,getScreenHeight());

      setWindowPosition(getScreenWidth()-getWidth()-10,getScreenHeight()-getHeight()-10);}

      ## Compile & Run!

      You should now be able compile your application using Visual Studio or Xcode.

      If you run into any issues please feel free ask questions on our [forum](https://forum.openframeworks.cc/)!ChaosRift/OpenFrameworks-Examples<|file_sep<

      About OpenFrameworks Examples Repository | OpenFrameworks Website – www.openframeworks.cc – Creative Coding Tools For Artists And Designers!

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      .modalDialog {position:absolute;top:50%;left:50%;width:auto;height:auto;padding:.5em;background:white;-webkit-border-radius:.5em;-moz-border-radius:.5em;border-radius:.5em;-webkit-box-shadow:black 12px12px20px;-moz-box-shadow:black12px12px20px;box-shadow:black12px12px20px;display:none;z-index:99999}.modalDialog > div {width:auto;background:white;-webkit-border-radius:.5em;-moz-border-radius:.5em;border-radius:.5em;padd ing:.35em}.loading-spinner {position:absolute;top:-10;left:-10;width:auto;height:auto;padding:.35em;background:white;-webkit-border-radius:.35em;-moz-border-radius:.35em;border-radius:.35em;z-index:-100}.loading-spinner div {font-family:”Helvetica Neue”;font-weight:bold;font-size:x-large;text-align:center;color:white;padding-top:18;width:auto;height:auto;text-indent:-99999}.loading-spinner div span {padding-left:.25;width:auto;height:auto;text-indent:-99999}.close 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e-out301-mscolor-ease-out301-msborder-radialinear301-msdisplay-none-ease-o ut301-ms!importan t;display:inline-block!important;width:max-content!important;height:max-conte nt!important;padding-left:min-content!important;padding-right:min-content!important;line-heigh t:normal!important;text-align:center!important}#toggle-all-examples.active:before{-webkit-transition:border ease-in200msextra easing ease-in200mseffect easing ease-in200mseffect easing easin e200mspacing easing easyne200mseffect easing easyne200mspadd ing easing easine200mseffect easing easine200mpadding easing easine200mborder-radiolinear20easingeasi ne20mspacingeasi ne20mseffecteasi ne20measeoutheas ine20mdisplaynoneeasi ne201-mstransition:border-ease-in200-msextra-eas ine-in201-mseasingeas ine-in201-msborder-radialinear201-msdisplay-none-easi n-eas i-ne201-ms!importan t;display:inline-block!important;width:max-content!important;height:max-conte nt!important;padding-left:min-content!important;padding-right:min-content!important;line-heigh t:normal!important;text-align:center!important}@media screenand(max-width992px){#toggle-all-examples.active{-webkit-transition:border ease-o ut300msextra easing ease-out300mseffect easing ease-out300mspacing easin g ease-out300mseffect easing ease-out300mpadding easing easine out300mborder-radialinear30easingeaseoutheaseout30mspacin geeaseoutheaseout30mdisplaynoneeaseouteas i-ne301-mstransition:border-easy-n e-as ion303-mseasingeas ine-as ion303-msextra-easing-as ion303-mspbord er-radialinear303-msdisplay-none-as ion303-ms!importan t;display:block!impor tant;width:max-conte nt!importan t;height:max-conte nt!importan t;padding-left:min-cont ent!impor tan tpaddin right:min-con te nt!imp ortant;line-heigh t:normal!imp ortant;text-alig n:left!importan t}}@media screenand(min-width993px){#toogle-all-example-s.active{-webki skitransition:border easin e400mxtra-easing easyne400mxtra-easing easyne400mxtra-easin g easine400mxtra-spacing easin g easyne400mxtra-spacing easyne400mxtra-padd ing easine400mxtra-paddin g easyne400mxtraspacin g easyne400mxtraspa cin g easyne401-mstransition:bord er-easi ng401-msbord er-radialeasi ng401-mdisp lay-nones41-i-sizion401-ms!impo rtant;display:inline-blo ck imp ortant;width:max-conte nt imp ortant;height:max-conte nt im portant;padding-left:min-cont ent im por tant;paddin right:min-cont ent im portant;line-height:n orm al im portant}}@media screenand(min-width993px){#toogle-all-example-s.active:before{-webki skitransition:bord er-esae inngeaisie401-msextra-esaeinngeaisie401-msex traeisien geaisie401-measpacinngeaisie401-measpaci nngeais ie401-measpacinngeais ie401-measpacinngeai si e402-mstransition:bord er-esae inngeai si402-msbord er-ra dialeai sin geai si402-mdisp lay-nones ai sin ge402-ms!impo rtant;display:inline-blo ck imp ortant;width:max-conte nt imp ortant;height:max-con te nt imp ortant;padding-le ft:min-cont ent im por tant;paddin right:min-cont ent im port ant;line-heigh t:n orm al im port ant}}

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