The National Bank Open, formerly known as the Rogers Cup, is one of the most prestigious tennis tournaments on the ATP and WTA tours. Set in the vibrant city of Toronto, Canada, this event promises a blend of top-tier tennis action, electrifying atmospheres, and strategic betting opportunities. As we gear up for tomorrow's matches, let's delve into the anticipated showdowns and expert betting predictions that will keep fans on the edge of their seats.
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Tomorrow's schedule is packed with high-stakes matches that feature some of the world's best players. Here are the top encounters to look out for:
With such high-profile matches on the cards, betting enthusiasts have much to consider. Here are some expert predictions to guide your bets:
For those new to betting, understanding odds can be crucial. Here’s a quick guide:
While betting can add an extra layer of excitement to watching tennis, it’s important to approach it responsibly:
The National Bank Open is more than just a tournament; it’s a celebration of tennis culture in Canada. With its rich history dating back to the early 20th century, the event has become a staple in Canadian sports.
In recent years, analytics have revolutionized how we understand and enjoy tennis. From player performance metrics to predictive modeling, data-driven insights are becoming increasingly important.
Social media has transformed how fans engage with tennis. Platforms like Twitter, Instagram, and TikTok allow fans to connect with players and share their passion for the sport.
As we look ahead to tomorrow’s matches at the National Bank Open, here’s a tactical guide to help you navigate the action:
<|repo_name|>davidwesst/pebble-docs<|file_sep|>/en/Changelog.md --- title: Changelog owner: MDM --- # Changelog ## September - [PebbleKit JS v3](https://github.com/pebble/pebblejs/blob/master/CHANGELOG.md#v3) ## August - [PebbleKit JS v2](https://github.com/pebble/pebblejs/blob/master/CHANGELOG.md#v20) - [PebbleKit JS v1](https://github.com/pebble/pebblejs/blob/master/CHANGELOG.md#v10) - [PebbleKit C](https://github.com/pebble/pebble-sdk/blob/master/Changelog.md) ## July ### Pebble OS - **New**: A new animation API allows Pebble apps to easily animate transitions between screens or UI elements. - **New**: Apps can now send messages via Bluetooth using `AppMessageOutbox` API. ### Pebble SDK - **New**: A new animation API allows Pebble apps to easily animate transitions between screens or UI elements. - **New**: Apps can now send messages via Bluetooth using `AppMessageOutbox` API. ### PebbleKit JS - **New**: New JavaScript functions `Pebble.sendAppMessage()` & `Pebble.sendAppMessageOutbox()` let you send AppMessage messages from your JavaScript code. - **Fix**: Fixed issue where `appKeys` were not being passed properly through `Pebble.addEventListener()`. - **Fix**: Fixed issue where `Pebble.addEventListener()` would not fire events when returning true from event callbacks. ### PebbleKit C - **New**: New `app_message_outbox_begin_send()` function allows apps written in C (and other languages) that link against PebbleKitC.framework (e.g., Android apps) send AppMessage messages. ## June ### Pebble OS - **New**: New `window_stack_pop_all()` function allows apps written in C (and other languages) that link against Pebble.framework (e.g., iOS apps) remove all windows from window stack at once. ### Pebble SDK - **New**: New `window_stack_pop_all()` function allows apps written in C (and other languages) that link against Pebble.framework (e.g., iOS apps) remove all windows from window stack at once. ## May ### Pebble OS - **New**: Apps can now create custom animations by overriding default behavior for screen transitions. - **Fix**: Fixed issue where background colors could be incorrect when using backgrounds defined in resources. - **Fix**: Fixed issue where multiple windows could cause memory leaks. - **Fix**: Fixed issue where some fonts were being loaded twice into memory. ### Pebble SDK - **New**: Apps can now create custom animations by overriding default behavior for screen transitions. - **Fix**: Fixed issue where background colors could be incorrect when using backgrounds defined in resources. - **Fix**: Fixed issue where multiple windows could cause memory leaks. - **Fix**: Fixed issue where some fonts were being loaded twice into memory. ### PebbleKit JS #### Version v0.7.0 - **New**: New method `Pebble.getActiveWatchInfo()`, which allows you to retrieve information about the user's active watch. - **Fix**: Fixed issue where `Pebble.sendAppMessage()` would crash if no keys were passed as an argument. #### Version v0.6.0 - **New**: New method `Pebble.showConfiguration()`, which allows you watchapp.js developers more control over how configuration windows are displayed. - **Fix**: Fixed issue where app keys weren't being parsed correctly from appinfo.json when using multiple config pages. #### Version v0.5.0 **Breaking Changes** - The following functions have been renamed: - `showConfig` -> `showConfiguration` - `hideConfig` -> `hideConfiguration` - `getConfig` -> `getConfiguration` - `saveConfig` -> `saveConfiguration` **New Features** - New method `Pebble.showConfiguration()`, which allows you watchapp.js developers more control over how configuration windows are displayed. #### Version v0.4.0 **Breaking Changes** - The following functions have been removed: - `showSettings` - `hideSettings` - `saveSettings` **New Features** - New method `Pebble.sendAppMessage()`, which lets you send AppMessage messages from your JavaScript code. #### Version v0.3.0 **Breaking Changes** - The following functions have been removed: - `watchface.hideAll` - `watchface.showAll` **New Features** - New method called "subscribe", which lets you subscribe for events that originate from your watch app's C code. #### Version v0.2.0 **Breaking Changes** - The following functions have been renamed: - "show" -> "showAll" - "hide" -> "hideAll" **Bug Fixes** - Fixed issue where accessing values that were not sent with AppMessages would return null instead of undefined. ### PebbleKit C #### Version v1.4.0 **Breaking Changes** - No breaking changes were introduced with this version. **New Features** - Added support for creating configuration windows using JavaScript instead of C code. #### Version v1.3.1 **Bug Fixes** - Fixed an issue that could cause crashes when receiving invalid AppMessages. #### Version v1.3.0 **Breaking Changes** - No breaking changes were introduced with this version. **Bug Fixes** - Updated iOS library so that it doesn't crash when sending invalid messages. ## April <|repo_name|>davidwesst/pebble-docs<|file_sep|>/en/UserGuide/Pebblescript.md --- title: PeblScript owner: MDM --- # PeblScript Language Reference _PeblScript_ is based off [CoffeeScript](http://coffeescript.org), but there are many differences between them so we won't try too hard here at explaining things with CoffeeScript syntax references since that might lead you astray! You'll find this page useful if you're planning on writing watchfaces using _PeblScript_, or if you're just curious about what's possible with _PeblScript_. If you're looking for how-to guides on how to use _PeblScript_ then please refer instead to our [Getting Started](../../DeveloperGuide/WritingYourFirstWatchface/#writing-your-first-watchface-with-peblscript) page! [TOC] ## Quick Start To write your first _PeblScript_ program: 1. Create a file called `"my_first_peblscript.peb"` (or whatever name you want). coffee-script window = new Window({ title: 'My First Window' }) window.show() That's all there is too it! Now all you need is an appropriate `"my_first_peblscript.c"` file so that your `.peb` file will compile: c #include "peb.h" void init(void) { PeblInit(); PeblRun("my_first_peblscript.peb"); } void deinit(void) { PeblDeinit(); } Once that's done simply run: peb my_first_peblscript.c ...and you should see your first _PeblScript_ program running! ## Language Features ### Modules Modules are very similar conceptually (if not syntactically) as they are in JavaScript/CoffeeScript: coffee-script import MyModule from './my_module.peb' MyModule.some_function() You can also import entire modules: coffee-script import MyModule from './my_module.peb' MyModule.some_function() MyModule.some_other_function() ...and import modules into local variables: coffee-script { some_function } = import './my_module.peb' some_function() In addition all modules automatically export themselves as well: coffee-script import MyModule from './my_module.peb' MyModule === require('./my_module.peb') Modules also allow accessors (similarly named properties) that work similarly as they do in JavaScript/CoffeeScript: coffee-script class SomeClass extends Module { some_property: 'Hello World!' @accessor 'some_accessor', -> @some_property + '!' } SomeClass.some_accessor = 'Goodbye World!' some_class_instance = new SomeClass() console.log some_class_instance.some_accessor # => Goodbye World! So long as an accessor doesn't define any arguments then it will always return its value whenever accessed: coffee-script class SomeClass extends Module { @accessor 'some_accessor', -> 'Hello World!' } some_class_instance = new SomeClass() console.log some_class_instance.some_accessor # => Hello World! console.log some_class_instance.some_accessor # => Hello World! console.log some_class_instance.some_accessor # => Hello World! If an accessor does define arguments then it will return its value when accessed without any arguments but it will call its function whenever accessed with any arguments: coffee-script class SomeClass extends Module { @accessor 'some_accessor', (x) -> x + '!' some_property: 'Hello' } some_class_instance = new SomeClass() console.log some_class_instance.some_accessor # => Hello! console.log some_class_instance.some_accessor('Goodbye') # => Goodbye! Lastly modules also have two special properties called `$static` and `$prototype`. These properties respectively contain all static properties/functions defined within modules as well as all prototype properties/functions defined within modules: coffee-script class SomeClass extends Module { some_property: 'Hello' some_function() -> console.log @some_property + '!' staticProperty = 'Static Property' staticFunction = -> console.log 'Static Function' some_prototype_property: 'Prototype Property' some_prototype_function() -> console.log @some_prototype_property + '!' @accessor 'static_accessor', -> staticProperty + '!' @accessor 'prototype_accessor', -> some_prototype_property + '!' module.exports = { some_static_property: staticProperty, some_static_function: staticFunction, } } console.log SomeClass.$static # => { staticProperty: ..., staticFunction: ..., static_accessor: ... } console.log SomeClass.$prototype # => { some_prototype_property: ..., some_prototype_function: ..., prototype_accessor: ... } some_class_instance = new SomeClass() console.log some_class_instance.$static # => { staticProperty: ..., staticFunction: ..., static_accessor: ... } console.log some_class_instance.$prototype # => { some_prototype_property: ..., some_prototype_function: ..., prototype_accessor: ... } some_class_instance.some_function() # => Hello! SomeClass.staticFunction() # => Static Function SomeClass.static_accessor() # => Static Property! some_class_instance.some_prototype_function() # => Prototype Property! some_class_instance.prototype_accessor() # => Prototype Property! console.log SomeClass.some_static_property # => Static Property! SomeClass.some_static_function() # => Static Function! ### Variables & Scoping Rules _PeblScript_ uses lexical scoping rules similar as those found in CoffeeScript: coffee-script x = 'global x' scope_one = scope_two: x = 'local x' scope_three: x = 'more local x' console.log x # => more local x scope_one.scope_two.x # => local x scope_one.scope_two.scope_three.x # => more local x console.log x # => global x _PeblScript_ also supports block scoping rules similar as those found in CoffeeScript: coffee-script for i in [1..3] x = i * i console.log x x = null if true then do -> x = true console.log x x = null do -> x = false console.log x console.log x # => false _PeblScript_ also supports automatic variable hoisting similar as those found in CoffeeScript: coffee-script for i in [1..3] y = i * i